Animating with CAT

CAT2's new F/IK rig manipulation system lets you just push the rig around into the pose you want, whether in IK or FK. This means that CAT has can be animated with unparalleled immediacy and efficiency. It isn't necessary to have several windows open at any one time just to interact with your rig.

CAT2's IK system is unparalleled and provides big advances is flexibility and power over other systems.

For walkcycle sequences, CATMotion allows you to create a completely user defined walkcycle and then direct the character around the scene without the bother of placing individual footsteps. Footprint collision detection provides the icing on the cake.

Animation is created in CAT's powerful, non-linear animation system the heart of which is the Layer Manger. One of the big advantages of CAT's NLA system is that it you can work directly in the selected animation layer, without having to go back out and tweak the source animation elsewhere.

Image:Killer plant eats monkey.jpg
Image courtesy of Deck13. From the game 'Jack Keane'



Introduction to Keyframe Animation

Starting a New Animation

Adjusting Existing Animation

CAT's IK System

Animating in Stretchy Bones Mode

Animation Layering

Manipulating the Rig

Animation Controls

Retargeting

Editing Keyframes in Track View

See Also

Working With Motion Capture Data

CATMotion

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